News Releases

In this section of the UBM Channel News MediaRoom, you'll find our news releases. The releases are listed in chronological order and are archived by year.

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2011 Archives

Mar 28, 2011
First annual list honors the most innovative cloud vendors in the IT Channel
Mar 28, 2011
17th Annual Guide Recognizes the Commitment and Strength of Partner Programs
Mar 24, 2011
Program addresses the technology design aspects of high-brightness LEDs, principally in lighting and illumination
Mar 24, 2011
Embedded Market Research Study Results, Speed-Training, Product-Tear Downs, Panel Discussions Added to Electronics Industry's Most Comprehensive Event Agenda
Mar 24, 2011
Bill Howell to Drive Content Rich Agenda for Event Examining Technology for a 21st Century Government
Mar 23, 2011
Global Survey Finds Engineers are Upbeat, but Uncertain
Mar 23, 2011
EE Times Confidential Targeted to Business Executives, Investors, Strategic Marketers and Financial Analysts in the Global Electronics Industry
Mar 21, 2011
Companies Choose Web 2.0 Expo Audience for Breaking News
Mar 18, 2011
To Produce Special Digital Issue on How the Earthquake and Tsunami has Impacted Japan; Profit of Digital Issue to be Donated to the American Red Cross
Mar 17, 2011
Call for Submissions to Present at 3rd Annual GDC Europe to Include Newly-Added Social Games Summit, Smartphone & Tablet Games Summit, Independent Games Summit, and Community Management Summit
Mar 17, 2011
InteropNet Presents OpenFlow Lab to Educate Attendees on Future of Networking
Mar 14, 2011
UBM Studios Provided Turnkey Virtual Environment
Mar 9, 2011
Finalists Present On Stage with Live Audience Feedback at Industry Leading Cloud Event
Mar 8, 2011
Spellman Promoted to President, Uphoff Named Chairman
Mar 8, 2011
Nearly 25 Employers Came Together with 3,500+ Students from Over 30 Schools across the Country
Mar 7, 2011
EE Times Confidential Targeted to Business Executives, Investors, Strategic Marketers and Financial Analysts in the Global Electronics Industry
Mar 7, 2011
GDC Continues to Serve as Focal Point for the Past, Present and Future of Game Development