Think Services' Game Developer Magazine Names 2008 Front Line Award Finalists
Eleventh Annual Awards for the Year's Best Video Game Creation Tools Announces Top Five Finalists in Six Categories Plus a Hall of Fame Inductee
SAN FRANCISCO, Dec. 2 /PRNewswire/ -- The editors of Think Services' Game Developer Magazine have named the finalists for the 2008 Front Line Awards, the magazine's eleventh annual evaluation of the year's best game-making tools in the categories of programming, art, audio, game engines, middleware, and books.
Each year, Game Developer looks at the powerful lineup of new products and new releases of favorite tools for professional game developers, and uses a combination of reader nominations and editor input to select the top five contenders in six different categories.
As always, the Front Line Award finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world's best video games. The finalists for the 2008 Game Developer Front Line Awards are:
ART TOOLS Photoshop CS3 Adobe SOFTIMAGE|XSI 7 Softimage Autodesk 3ds Max 2009 Autodesk Modo 302 Luxology Autodesk Maya 2008 Autodesk AUDIO TOOLS Vivox Precision Studio v. 2 Vivox Wwise 2008.3 Audiokinetic Fmod Designer 4.17 Firelight Technologies Miles Sound System 7.2c Rad Game Tools Voice-O-Matic 2.6 Di-O-Matic ENGINES Unity 2.1 Unity Technologies CryEngine 2 Crytek Gamebryo 2.5 Emergent Game Technologies Torque Game Engine 1.5.2 GarageGames Source Protocol 14, Build 3531 Valve MIDDLEWARE Autodesk Kynapse 5 Autodesk PathEngine 5.16 PathEngine Havok Physics Havok Euphoria NaturalMotion GameSpy SDK GameSpy PROGRAMMING/PRODUCTION TOOLS TestTrack Pro 2008.2 Seapine Software Perforce 2008.1 Perforce Software XNA Game Studio 2.0 Microsoft Subversion 1.5 CollabNet Visual Studio 2008 SP1 Microsoft BOOKS Dungeons and Desktops: The History of Computer Role-playing Games by Matt Barton AK Peters Game Production Handbook, 2nd Edition by Heather Maxwell Chandler Infinity Science Press Real-Time Rendering, Third Edition by Tomas Akenine-Moller, Eric Haines, Naty Hoffman AK Peters The Art of Game Design: A Book Of Lenses by Jesse Schell Morgan Kaufmann Game Programming Gems 7, edited by Scott Jacobs Charles River Media
For this year's Front Line Awards, both Game Developer magazine subscribers and Gamasutra.com community members were surveyed to nominate the best game development-related products. Following consultation with the magazine's editors, finalists were selected based on criteria such as utility, innovation, value, and ease of use, and professional developers are now voting to decide this year's ultimate winners.
"This was a year in which tools became even more key to the game industry, with both high-end console game complexity and small-team indie innovation needing high quality products to help get things done swiftly and efficiently," said Brandon Sheffield, editor-in-chief of Game Developer. "The editors of Game Developer extend our congratulations to all of this year's Front Line Awards finalists!"
The final winners for the prestigious awards, plus one inductee to the Front Line Awards Hall of Fame chosen for its outstanding contribution to the game development industry for five years or more, will be announced in the January 2009 issue of Game Developer magazine, available to subscribers in early January. (The Front Line Awards Hall of Fame inductee is not eligible for consideration for regular awards in its winning year.)
For more information, please visit Game Developer online at http://www.gdmag.com/. About Game Developer (http://www.gdmag.com/)
Game Developer, the print publication written specifically for creators of entertainment software, provides technical and industry information to over 35,000 professional game developers. Each month, industry leaders and game development experts share technical solutions, review new products, and discuss strategies for creating innovative, successful games. Game Developer features articles written by professional game developers on cutting-edge game development techniques in the areas of graphics and AI programming, audio design and engineering, art and animation, QA/testing, game design, and project management.
About Think Services and the Think Services Game Group
A core provider of essential information to the professional game industry, the Think Services Game Group offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include Game Developer Magazine, Game Developer Research, the Webby Award-winning Gamasutra.com, GameCareerGuide.com, WorldsInMotion.biz, GameSetWatch.com, the Game Developers Conference, the Austin Game Developers Conference, GDC Canada, the Game Career Seminars, the Independent Games Festival and Summit, and the Game Developers Choice Awards. For more information, please visit http://www.tsgamegroup.com/.
Think Services connects specialized communities worldwide using innovative media, educational events, consulting, training and certification. Providing comprehensive opportunities for people to learn from, network with, and inspire each other, Think Services builds strong brands and works within communities to foster a unique affinity with its products and services. The division's flagship products include the Game Developers Conference, the Webby Award-winning Gamasutra.com, Game Developer magazine, the International Customer Management Institute, and HDI. Think Services is a subsidiary of United Business Media, a global media and marketing services company with a market capitalization of more than $1.6 billion. To learn more, visit http://www.think-services.com/.
SOURCE: Think Services Game Group
CONTACT: Sibel Sunar, firstname.lastname@example.org, or Craig Sinel,
Web site: http://www.tsgamegroup.com/