CMP'S Game Developers Conference® Reveals Content for 2008 Lineup of Summits Examining Industry's Emerging Trends

Session Details Now Available Online for One and Two-Day Summits at GDC08 Focusing On Casual Games, Education, Game Outsourcing, Independent Games, Online Worlds, and Serious Games

PRNewswire
SAN FRANCISCO
Nov 29, 2007

SAN FRANCISCO, Nov. 29 /PRNewswire/ -- CMP's Game Developers Conference® (GDC), the world's largest industry-only event dedicated to the advancement of interactive entertainment, has revealed session details for its newly-expanded lineup of single-track summits that take a closer look at the industry's emerging trends. Information on the content for the Casual Games Summit, the Independent Games Summit, the Serious Games Summit and, new for 2008, the Game Outsourcing Summit, the Worlds in Motion Summit, and the IGDA Education Summit is now available online at http://www.gdconf.com/conference/summits.htm. GDC returns to San Francisco's Moscone Convention Center February 18-22, 2008, with the summits taking place the first two days of the conference.

"The game industry is experiencing radical change and growth in several key sectors at once, so we at GDC are actively adapting our previously tutorial-oriented pre-conference schedule to feature pioneering developers in highly targeted summits," said Jamil Moledina, Executive Director of the Game Developers Conference. "By integrating each of these emerging microcommunities into the curriculum, the GDC is well-positioned to remain the central hub of information and business for the entire game industry."

The six focused summits at GDC08 are designed to foster and facilitate community-building within emerging influential sectors of the game industry:

-- The Casual Games Summit aims to present a global vision of the key
     forces driving the sector's growth, with sessions including a
     discussion with Rebel Monkey's Nick Fortugno and Joju Games' Juan Gril
     about the key innovations of 2007, "The Year in Casual Game Design,"
     and a talk about the rising variety of markets for casual games with
     rmbr.com's Gabe Zichermann entitled "The New Demographics of Casual
     Games."
  -- The IGDA's Education Summit is the only two-track summit, with one
     track aimed at novice educators just entering the game education genre,
     the second for more experienced educators looking for additional
     teaching tools.  The summit features keynotes by the International Hobo
     Design Group's Ernest Adams and by Persuasive Games' Ian Bogost.
  -- The Independent Games Summit aims to help all independent developers
     think about the critical needs for launching and marketing a game from
     game design to distribution methods to guerilla marketing concepts.
     Sessions include a sit-down with 2007 IGF Grand Prize winners Bit Blot
     (Alex Holowka and Derek Yu) discussing the development of their award-
     winning Aquaria, and a postmortem with Q Games' Dylan Cuthbert on the
     PixelJunk series for the PlayStation 3.
  -- The returning Serious Games Summit continues to lead the dialogue for
     the rapidly-growing sector that features use of interactive games
     technology for non-entertainment purposes.  One highlight of this
     year's summit finds Ben Sawyer of DigitalMill and Peter Smith of the
     University of Florida presenting "Serious Games Taxonomy," aiming to
     develop a stronger definition of the entire field of serious games,
     including categorization and specific labeling within the large gamut
     of activity. Another session highlight spotlights Robert J. Stone of
     Human Factors Integration Defense Technology Center, Stephane de Buttet
     of Agence Rhone-Alpes Numerique - Lyon Game, and Jim Parker from
     University of Calgary/CPSC presenting their "Serious Game World
     Report."
  -- The Worlds in Motion Summit, launching at GDC08, will explore the cross
     section between gaming and interactive networking tools like online
     worlds, player-generated content, social networking and general
     personalization.  Aiming to be the definitive event for the growing
     number of industry professionals and Fortune 500 companies developing
     interactive online spaces for entertainment and commercial purposes,
     the summit will provide insight for developers of all backgrounds into
     how the game industry is building personalization and socialization
     into games, and how web and networking tools are looking to the games
     industry for inspiration.  Highlights include SOE veteran, Areae co-
     founder and noted industry figure Raph Koster discussing the ways
     virtual worlds are increasingly relevant to the ways we play, and a
     discussion with Relic Labs' Adrian Crook on the free-to-play business
     model and how it is evolving the face of online play.
  -- The new-to-2008 Game Outsourcing Summit, incubated with GDC's
     successful standalone summit in Los Angeles in 2006, was created for
     those industry professionals looking to increase development resource
     awareness, expand their knowledge of the outsourcing sector, hone
     existing relationships and establish new partnerships.  The content for
     this summit, to be available at gdconf.com soon, will offer in-depth
     business-oriented seminars supported by research and market analysis
     from every region in the world. Speaker highlights include Xin Chung,
     founder, and Steve Gray, CTO and executive producer, of Shanghai-based
     Vykarian, as well a talk from Aaron Pulkka, senior director of
     outsourcing at Vivendi Games.

For further information and to register for GDC and all of the GDC08 summits, please visit http://www.gdconf.com/.

About the Game Developers Conference (http://www.gdconf.com/)

The Game Developers Conference (GDC) is the world's largest professionals-only game industry event. Presented every spring in San Francisco, it is the essential forum for learning, inspiration, and networking for the creators of computer, console, handheld, mobile, and online games. The GDC attracts over 16,000 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the CMP Game Group, a division of CMP

About CMP (http://www.cmp.com/)

CMP is a marketing solutions company serving the technology industry. Through its market-leading portfolio of trusted information brands, CMP has earned the confidence of more technology professionals than any other media company. As a result, CMP is the premier provider of access, insight and actionable programs designed to connect sellers and buyers in ways that yield superior return on investment. CMP Technology is a subsidiary of United Business Media (http://www.unitedbusinessmedia.com/), a global provider of news distribution and specialist information services with a market capitalization of more than $3 billion.

SOURCE: CMP Game Group

CONTACT: Sibel Sunar, sibel@fortyseven.com or Brian Rubin,
brian@fortyseven.com, both of fortyseven communications, +1-323-658-1200, for
CMP Game Group; or Tara Gibb of CMP Game Group, +1-415-947-6280,
tgibb@cmp.com

Web site: http://www.cmp.com/
http://www.gdconf.com/