2005 Game Developers Conference Europe Doubles Attendance, Cements Role as Leading Forum for European DevelopersHighlights Included Popular Keynotes by Industry Leaders; Namco's Keita Takahashi, Yahoo! Games' John Cahill, Microsoft's Chris Satchell, SCEE 's Phil HarrisonPRNewswire The 5th annual Game Developers Conference Europe (GDCE) drew hundreds of European game developers to discuss the future course of the industry. The three-day event in London witnessed more than 700 participants, double the number of last year's attendance. GDC Europe is committed to delivering an equally compelling event to the European game development community in 2006. The conference followed this year's GDC theme, Future Vision, focusing on development for the next generation of games and exploring resources, tools and technologies to equip developers. The various workshops, panels and keynotes featuring internationally recognized industry leaders were organized to establish an environment conducive to learning and networking. The event kicked off with a day dedicated to mobile games, a continually growing sector creating new opportunities for developers. John Cahill, Yahoo! Games, led the summit with a speech addressing mobile strategy and ways to utilize the tens of millions of online gamers to drive the adoption of mobile games. Phil Harrison, Sony Computer Entertainment Europe (SCEE), spoke about the next-generation of games in a casual interview-style keynote. The Sony executive touched on the PlayStation® Portable and expanded on the advantages of the development environment of the PlayStation® 3. In another keynote focused on next-generation games, Chris Satchell, Microsoft Corporation, remarked on games and their place in pop culture. As a special treat, Katamari Damacy creator Keita Takahashi discussed the development process of We Love Katamari and shared his philosophies with a sizeable crowd. "The GDC brought industry-leading speakers and timely topics, combined with global and local relevance, to our audience here in Europe," said Jamil Moledina, director, Game Developers Conference Europe. "We are committed to the European game development market, and are excited about receiving positive feedback from this year's conference." For more information about GDC Europe, please visit www.gdceurope.com. About the CMP Game Group A core provider of essential information to the professional game industry, the CMP Game Group offers market-defining content, and drives community through the Game Developers Conference, GDC Europe, the Serious Games Summit D.C., GDC Mobile, Game Developer magazine, Gamasutra.com, the Independent Games Festival, GDCTV, and the Game Developers Choice Awards. For more information, please visit www.cmpgame.com. About CMP Media LLC CMP Media (www.cmp.com) is the leading integrated media solutions company providing broad and deep access to the entire technology spectrum -- the builders, sellers and buyers of technology worldwide. The company's comprehensive database of technology decision makers enables marketers to reach targeted audiences throughout the purchase process with publications, web offerings, face-to-face events, consulting and other marketing services that deliver actionable results. SOURCE: CMP Game Group CONTACT: US Press, Craig Sinel, ext. 211, craig@bohle.com, or Sibel Web site: http://www.gdceurope.com/ Web site: http://www.cmpgame.com/ |