GDC Next 2014 Game Discovery Survey Reveals That Developers See First Parties and YouTube Personalities as Most Effective Platforms for PublicitySurvey Also Tracks Shifting Developer Preference Away from Traditional Media, Towards More Budget for Marketing of GamesSep 16, 2014 SAN FRANCISCO, Sept. 16, 2014 /PRNewswire/ -- The Game Developers Conference® (GDC) Next 2014 has released the results of the first annual Game Discovery Survey, which has uncovered emerging trends and attitudes from a pool of game industry professionals on launching and popularizing games. Among the many trends revealed in the survey is the finding that first party platform holders and YouTube personalities are seen as the most effective forms of publicity among participating developers. The GDC Next 2014 Game Discovery Survey was created by UBM Tech Game Network, organizers of the Game Developers Conference, to better understand the contemporary game industry before the start of GDC Next 2014. Organized by UBM Game Network, GDC Next featuring the App Developers Conference™ (ADC) will take place November 3rd-4th, 2014 at the Los Angeles Convention Center. Early registration for the event closes this coming Thursday, September 18. Platform gatekeepers and popular YouTubers seen to be most effective publicity for games Specifically, being featured on digital storefronts like Steam or PlayStation Network, coupled with extensive video playthroughs on YouTube were seen as most positively affecting product visibility. 36.6% of respondents seeing platform holders as the most effective publicity, with popular YouTube personalities capturing 24.8% of responses. By comparison, community engagement and being featured on a popular video game website received 15.6% and 14.5% of responses, respectively. Elsewhere, the majority of participating developers (73.4%) agreed with the statement "platform holders aren't doing enough to improve discoverability on digital storefronts." These results suggest that platform holders can do more to meet the needs of game makers, potentially finding more personalized recommendation methods for consumers. Developers largely split between traditional press and YouTube personalities as most trustworthy Developers want more focus on marketing dollars Is it the game, the promotion, or both that makes a title shine commercially? 69.3% of developers agreed that good promotion and making a good game were equally important to success, with 23% responding that making a good game was more important to success than promoting it well. Only 7.7% of respondents felt that good promotion is more important than game quality when it comes to achieving commercial success. The GDC Next 2014 Game Discovery Survey tabulates the responses and observations of more than 300 game industry professionals who are readers of Gamasutra.com, have attended previous GDC events, or will be attending GDC Next 2014. For more information on GDC Next, please visit http://www.gdcnext.com/ About the UBM Tech Game Network About UBM Tech SOURCE UBM Tech Game Network For further information: Brian Rubin, fortyseven communications, (212) 391-4707, brian@fortyseven.com; Bibi Jackson, UBM Tech Game Network, (415) 947-6417, bibi.jackson@ubm.com |